Blind Archer is a ludic virtual reality game without visuals, focusing on spatial audio. The player needs to locate approaching enemies by their sound cues and shoot them with bow and arrow before they get too close.

Jonathan Mannshoven - Programmer
Cyrano Kaul - Sound Design
Dominik Wenzel - Programmer and Project Lead
Tristan Hantschel - Game Designer

While developing this project I focused on the design of the enemies and organized multiple playtesting sessions, while also working closely with our Sound Designer on the recordings and implementation of the game sounds.
"Hunted by the corrupted horde, you beat your way through the undergrowth. After hours of running, you finally enter a clearing, but before you can catch your breath, you hear again the growl of your pursuers in the distance. You decide that the time has come to strike back, armed with bow and arrow, you will face your enemies."
enemy type