DON’T GET SICK!Don’t get Sick! is a game about an every-day man just trying to survive in the every-day apocalypse. Stay out of trouble with your boss, spend enough time with your family, keep an eye on your wealth, but most importantly: Don’t get Sick!
The game was created within 72 hours during the Ubisoft Blue Byte Game Jam at the NEXT LEVEL Festival for Games 2017. The topic was "Health". Within the three days I wrote mostly all of the text displayed in the game and designed a detailed story map with multiple endings.
Carsten Ruhr - Programmer
Felix Schoeller - Programmer
Violeta Juskova - Artist
Tobias Brocks - Artist
Marc Braun - Sound Designer
Tristan Hantschel - Game Designer