About the Game
During my time at GRIP Studios I worked on the Vertical Slice of an Original IP AAA First-Person Shooter. In my role as Level Designer and later Senior Level Designer, I took full ownership of multiple areas, pitched designs and ideas to stakeholders, and assisted other Junior-Mid Designers on the team.
Unfortunately, this project is under NDA.
Factsheet
Role
Senior Level Designer
Studio
GRIP Studios
Platform
Console
Genre
First Person Shooter
Release
Cancelled
Role and Responsibilities
- Developed multiple interconnected levels from the initial concept up to the art pass
- Implemented and maintained quest logic using Unreal Blueprints
- Guided weekly internal playtesting sessions, gathering and applying feedback
- Collaborated closely with concept, lighting, and environment artists, as well as AI and gameplay designers
- Was responsible for the final boss arena of the Vertical Slice