Hello there! I'm Tristan.
I’m a Level Designer with over 4 years of experience, driven by curiosity & optimism. Since entering the industry, I’ve worked on a variety of games for diverse audiences and clients, that shipped on platforms like Nintendo Switch, Mobile and Meta Quest. Additionally, I am a juror in various game award committees and like to share knowledge in talks and workshops.
Other activities
Public Speaking
“The Game Design Skilltree”
Panel (as host) at devcom | 2024
“Crash Course Game Design”
Workshop for RuhrTalente | 2024
“Affordances & Signifiers in Level Design (Revised)”
Talk at the Indie Outpost | 2024
“15 Things I (wish I had) Learned in Game Design School”
Talk at the GermanDevDays & devcom | 2023
“Ernste Spiele in ernsten Zeiten?”
Guest on Panel Talk at the VIDEOcamp | 2022
“Ludisches Lernen – Eine Einführung in die Entwicklung von Serious Games”
Workshop for the GameBase Saar | 2021
“Serious Play & Playful Work”
Guest Lecture at the Zeppelin University | 2021
“Affordances & Signifiers in Level Design”
Workshop for the Sudanese Game Collective | 2020
“LEVEL UP! – Einführung ins Game Design”
Workshops for the sk stiftung jugend und medien | 2019-2021 (twice annually)
Jury Work
Award Jury at the Indie Cup Europe | 2024
Selection Committee at the AMAZE Awards | 2020-2024
Award Jury at the Deutscher Entwicklerpreis | 2021-2023
Podcast Host
Since 2021, I’ve been hosting the “Play at Work” podcast, where I interview various developers from all areas of the games industry. Currently on hiatus.
Student Council | 2017-2020
Event Volunteering
Devcom | 2022
Indie Arena Booth @Gamescom | 2019
Berlin Games Week | 2019
Devcom | 2019
Womenize! Games and Tech | 2018
Next Level Festival | 2018