Hello there! I'm Tristan.
I’m a Level Designer with over 6 years of experience, driven by curiosity and optimism. I’ve contributed to award-winning games for diverse audiences and clients, shipping titles on platforms including Nintendo Switch, PC, Mobile, and Meta Quest. In addition to my design work, I serve as a juror for several game award committees and enjoy sharing knowledge through talks and workshops.
Other activities
Public Speaking
“The Game Design Skilltree”
Panel (as host) at devcom | 2024
“Affordances & Signifiers in Level Design (Revised)”
Talk at the Indie Outpost | 2024
“15 Things I (wish I had) Learned in Game Design School”
Talk at the GermanDevDays & devcom | 2023
“Ernste Spiele in ernsten Zeiten?”
Panel (as guest) at the VIDEOcamp | 2022
“Serious Play & Playful Work”
Guest Lecture at the Zeppelin University | 2021
Workshops
“Games Lab”
Workshop for Ulla-Hahn-Haus | 2024-2025
“Crash Course Game Design”
Workshop for RuhrTalente | 2024
“Ludisches Lernen – Eine Einführung in die Entwicklung von Serious Games”
Workshop for the GameBase Saar | 2021
“Affordances & Signifiers in Level Design”
Workshop for the Sudanese Game Collective | 2020
“LEVEL UP! – Einführung ins Game Design”
Workshops for the sk stiftung jugend und medien | 2019-2021 (twice annually)
Jury Work
Jury for the Indie Arena Booth | 2026
Selection Committee at the AMAZE Awards | 2020-2026
Award Jury at the DevGAMM Awards | 2024-2025
Award Jury at the Deutscher Entwicklerpreis | 2021-2025
Award Jury at the Indie Cup Europe | 2024
Podcast Host | 2021-2023
For three years, I hosted the “Play at Work” podcast. In 24 episodes I interviewed various developers from all areas of the games industry.
Student Council | 2017-2020
Event Volunteering
Devcom | 2022
Indie Arena Booth @Gamescom | 2019
Berlin Games Week | 2019
Devcom | 2019
Womenize! Games and Tech | 2018
Next Level Festival | 2018